Developped for next-gen game ( used Normal, Specular map...)
6952 triangular poly faces (include inside mouth, teeth, eyeball)
MAYA7.0, Z-brush, Bodypaint3D
<Wihtout normal map: With normal map>
<High quality rendering mode : No lighting mode>

Normal map test
I made low polygon cage model in MAYA (body-6114 triangular poly faces).
I built high polygon model in Z-brush and extracted normal map from Z-mapper.


Vihicles and environment for current-gen game
All images are property of Yonghyun Kim< Copyright © 2006>