Marv
Developped for next-gen game ( used Normal, Specular map...)
6952 triangular poly faces (include inside mouth, teeth, eyeball)
MAYA7.0, Z-brush, Bodypaint3D
 
<Wihtout normal map: With normal map>
<Wireframe>
<High quality rendering mode : No lighting mode>
<Textures>
 
 

Normal map test
I made low polygon cage model in MAYA (body-6114 triangular poly faces).
I built high polygon model in Z-brush and extracted normal map from Z-mapper.

 
   
 

 
 
Vihicles and environment for current-gen game
 
 
All images are property of Yonghyun Kim< Copyright © 2006 www.YonghyunKim.com>