Eddie Yong Hyun Kim

Irvine, California, USA

____<Work experience>

Blizzard Entertainment - Irvine, California, USA / June 2006-Present__www.BLIZZARD.com
__Cinematics Department

__Lead / Senior Surfacing Artist Level II (July 2012-Present)
Lead / Senior Charactor Modeling Artist Level II (March 2012-July 2012)

__Lead / Senior Charactor Modeling Artist Level I (May 2009-March 2012)
__Cinematic Artist (June 2006-May 2009)

___Starcraft II : Legacy of the Void Cinematic Lead Surfacing Artist
___World of Warcraft: Warlords of Draenor Cinematic
___Heros of the storm Cinematic Lead Surfacing Artist
___Diablo 3 : Reaper of Souls Cinematic Lead Surfacing Artist
___Starcraft II : Heart of the Swarm Cinematics Lead Character Modeling Artist
___Diablo 3 Cinematics_
___Starcraft II : Wings of Liberty Cinematics Lead Character Modeling Artist
___World of Warcraft: Cataclysm Cinematic
___World of Warcraft: The Wrath of the Lich King Cinematic
___World of Warcraft: The Burning Crusade Cinematic

Electronic Arts - Redwood City, California, USA / May 2005-Aug 2005_ www.EA.com
__Character Modeler Intern (As a student / During summer vacation)
___The Godfather Character Team Intern, Not credited____

  Other Experience:
  __Sejin Energy Co,.LTD - Seoul, KOREA / Dec 2000-Feb 2002
____Architectural Engineer

Academy of Art University (AAU) - San Francisco, CA, USA / Sep 2003-May 2006 ___www.academyart.edu
__Master of Fine Arts degree at Animation (MFA) / Animation and Visual Effects Department

Suwon University - Suwon, KOREA / 1996-2001
__Bachelor of Architectural Engineering


__The winner of the 2013 Into the Pixel contest__
__-Presented at the annual E3 Expo in Los Angeles Convention Center from June 11-13, 2013 at the Concourse Foyer_


____<Public Presentation>

__Zbrush presentation @ SIGGRAPH 2013
__-For Pixologic User Group Meeting at SIGGRAPH 2013 in Anaheim Convention Center on July 23rd, 2013

____Link1 - Bio (Pixologic)__
____Link2 - Recap (Zbrushcentral)

____Link3 - Recap (Youtube)


-Maya, 3D Studio Max
-Z-brush, Mudbox
-Photoshop, Mari, BodyPaint3D, DeepUV, UV layout
-Renderman, Mental Ray, Brazil